He has a +20 to hit where as I'm currently sitting at a cool 29 AC. Leather Armor would actually bring me up to only getting hit on a nat 20 if I pop spell shield from my current opponent. It's not the most impressive build ever, but now you can tell people that you killed them with a scarf I'm not quite sure if that's all correct because I've played mostly casters and am a touch fuzzy on melee rules, but it seems right. If you assume that your opponent has an AC of 40 and a CMD of 35ish and that you make a little bit than more than half of your attacks, you're probably looking to average around 90 damage a round (1d6 (base)+9 (dex)+3 (enhancement)+2d6 (arcane pool) = average 22/attack + 10d6 SG that doesn't factor in all the AoOs you'll be getting off of tripping people. Use your first attack to trip them (d20+31), thus provoking an AoO at +33 to hit, then use your remaining three attacks at an additional +4 to hit. Once you're buffed, your full-round attack should look something like this: (+30/+30/+30/+25). If you don't, it may help to use your first couple rounds to buff yourself (Heroism, AP Enhancements, and Haste can actually all be done in a single round) while holding your opponent off with AoO trips and attacks. In an ideal world you'll be able to buff yourself before the battle starts (Heroism, Arcane Pool Enhancements, Haste, Mage Armor, and Shield come to mind) to net yourself an extra attack, +3 to attack rolls, and +8 to AC. Instead, it's more of a death by a thousand papercuts. This build doesn't cater to the magus' tradition of spiking damage. To trip: d20+ 12 (Combat Maneuver Arcana) + 9 (Dex See Errata) + 3 (enhancement) + 6 (feats) = d20 + 30 +3 Agile (maybe spell storing?) Bladed ScarfĪC: 28, up to 36 after casting Shield and Mage Armor (though flat footed is crap x.x)Īttack Roll: d20+BAB(+9/+4)+Dex (+9)+Enhancement (+2) + Arcane Pool Enhancement (+1) + Arcane accuracy (+7) + Feats (+2) = d20+(+29/+24) add +3 if SG is up and opponent has metal on Greater Trip (Gives AoO upon tripping opponent, +2 to trip)įamiliar, Greensting Scorpion (because this is a cooler way to get +4 to initiative)Įquipment, 108,000gp (It's late, not sure if I added up right. Improved Trip (no AoO on trip maneuvers, +2 to trip) Traits: Magical Lineage (Shocking Grasp) Tactician (+1 to Initiative, add +2 to an AoO attack roll 1/day)įavored Class Magus (Add +1/4 point to the magus' arcane pool) Just replying with a build that I've been working on for awhile:ĭEXđ8 22 after racial ability and levels 28 after equipment And since most fights don't last very long I doubt I'll need them. Yeah, on a long day it would work, but all consumables(potions, scrolls, spells, etc) are replenished after a fight. Preparation, as far as I know, isn't allowed with the exception of the summoning of an Eidolon and only then because otherwise thats 10 rounds wasted for that character. And if I can go crit fishing I can crit almost constantly with that +10 to confirm.Īnd to the last point, you noted that Kensai has reduced casting, but forgot that he doesn't get proficiency in armor, thus hitting me with either another feat tax or a penalty to hit? not seeing a bunch of good Wizard spells, and considering I'm already functioning with a reduction I don't exactly have the space to give up for them. Yeah, looking at it, gonna ditch the spell focus feats for the trip ones.Īs for Spell Shield being obsoleted, I doubt it. Remember that it can't reduce the level of a spell past its starting point. what would I apply it to? Since I'm relying on spells, and there really aren't that many at 3 or below, the only other one I'm seeing is Magic Missile. That other trait, is it not a Magic Trait? Because I know I can't double up on trait types. Dashing through the fog and slicing them to ribbons.Īs far as I know, against my first opponent unless I roll a 1 I'll hit. Horrible Flatfooted defense, but with an Initiative mod of 23 I should almost always be going first.įocus is mostly on using Force Punch to trip people and then lay into them with the scimitar.Īre there any items that give blindsense/sight? Because I could use fog cloud and bladed dash to essentially be a ninja then. This ends up resulting in a 24 Dex, a 30 Int, and an AC of 28, boosted to 38 if I spend for Spell Shield. +3 Spell storing Scimitar(Toppling Force Punch) Going straight Magus(Kensai) 12 with a scimitar. Traits: Magical Lineage(force punch), Reactionary, Avarice, Blood of the Dragons(Perception) Using the variant abilities: Two abilites, Racial Int bonus(initial stat 20), Racial Dex bonus(initial stat at 15)
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